Pretending to be werewolves and creating stories.
The third lecture was focus on two card games, simples and funnies: The werewolves of millers' hollow and Speech. I must say the first was more enjoyable than the second one. Let's see both of them.
Werewolves of millers' hollow
"Once upon a time in a small a peacefull village, during the daylight, children plays near the steam, men are hunting meanwhile theis wifes are taking care of their offspring... But during the night when moon appears, the peace dies and werewolves make their appereance. They could be your neighbour, your partner, even your child. No one is safe because every night one person dies. At dawn the werewolves turn back intro humans. Villagers take theis tridents and torchs and kill the one the think is suspect of being a werewolf."
This is the intro of the game. Who are the werewolves? Who are just peasants? Nobody knows... This funny card game has some rules:
- Once the deck is shuffled, every player reicive a character:
- The thief: At the beggining he or she can swap his card for other one.
- Cupid: This character has the ability of joinning two persons in a relationship whitout matter their roles.
- Werewolves: Awful creatures appearing with the darknes and kill everyone they see.
- The seer: This character can see the card he wants.
- The girl: She has the ability of keep their eyes open during night.
- The witch: A powerful sorceress that has two potion, one for healing and another one for killing.
- The peasants: Victims at night but during the day the judge and kill the one they think are blame of the crimes
- The hunter: He can shoot a werewolf at night, but it can be a peasant too.
- The mayor: This role decide who must day during the day if all the citizent don't reach an agreement.
- The narrator has to tell the story. When night comes, all players have to close their eyes and listening and respect the turn of each creature.
- At night werewolves go first and kill the peasant they decide. Then the witch chooses if she wants to take the dead one from the death, after that the seer selects the card he needs to see.
- At day, one is dead, and peasants want justice so they kill one of them to see if it's the werewolf.
- The second night the same structure, but the witch has no healing potion anymore, so she uses her poison to kill another besides the corpse werewolves have killed.
- Peasant team win only if they kill all werewolves, but if the last two persons are a peasant and a werewolf... BEAST TEAM WIN!
I loved this game when we were playing... I hope to play this again. To end up with this, I have to say I was a werewolf on the firts round, a witch on the second and in the last one a peasant.
SPEECH
Speech is maybe not as funny as the previous one, but a little bit more instructive. It consist of two teams with four card each one, everyone with a picture. The aim is to create a history whatever the plot were with all of them. There's no winner team so it can be appreciated the lack of competitiveness. These pictures were the one we were given:
This was our story:
- One upon a TIME in a faraway country there was a green hairy monster that made cry all its chitizents and they need a lot of tissues. Soon they got ran out of them so the goverment decided to blow up the monster to get tissues back, but by mistake they exploded the whole country, so there were no more monster, no more tissues and no more country.
(Sad story, but we didn't have time enough to write a Hollywood script)
Hope you've enjoyed reading this post as much as we did doing all the activities.







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